![]() In the modern day and without the rose-tinted spectacles of nostalgia it's perhaps not as spectacular as it was nearly a decade ago. With a focus on timing and dodging, it's a system that works well across various builds including the use of magic. Rather than the relatively basic combat of games like The Elder Scrolls series, or the rigidity found in titles such as Dragon Age that maintain some roots in party management, instead Kingdoms of Amalur: Reckoning is more like a hack 'n slash. Where Kingdoms of Amalur: Reckoning found success was with its combat, and this is still something that is strong in its remaster. This was particularly true when it came to its setup, as an expansive open world RPG that had an awful lot of content to sift through. As a new intellectual property in the constantly tough RPG space, releasing so close to as impressive a game as Skyrim proved to be a death sentence. It's worth remembering that Kingdoms of Amalur: Reckoning did not fail the first time around because it was a bad game, but instead in part because of a misjudgement of the market. Related: The Most Controversial Video Game Lawsuits ![]() It's a chance for more to find out exactly why the game gained a devoted following, although that may not be much solace to the over three hundred developers who lost their jobs after putting their blood, sweat, and tears into its original release. Soon after, plans were made for a remaster of the game, in the form of Kingdoms of Amalur: Re-Reckoning. ![]() Although it seemed like Kingdoms of Amalur: Reckoning would never reappear, the property was given a lifeline after the ever-hungry THQ Nordic added it do its roster in 2018.
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